Forest Spirit [Scene]

Forest Spirit was a piece I wanted to challenge myself to create in order to practice incorporating a character prop with existing environmental props such as the ones found in the Unreal Engine Library section. This was also my first time using ZBrush. It was part of my Enviroment Art FutureGames course, under Mattias Söderholm's guidance. ( https://www.artstation.com/wearethefractals )

Closeup.

Closeup.

Screenshot showcase of the entire scene.

Screenshot showcase of the entire scene.

Deer sculpt, ZBrush.

Deer sculpt, ZBrush.

Rigging: Maya. Spirit material, Firefly particle, Falling Petal particle, Butterfly particle, static and with a double looped flying pattern; Unreal Engine.

Rigging: Maya. Spirit material, Firefly particle, Falling Petal particle, Butterfly particle, static and with a double looped flying pattern; Unreal Engine.

Video showcase of the final scene.