Some of my contributions to the "Amazon's Holiday Climb" Roblox Experience. I made several UGCs after client provided concepts, icons and VFX. It was a challenge creating detailed UGCs as Roblox allowed only up to 4k tris with no alpha or PBR texture input at the time, as well as accounting for Roblox Studio being prone to blurring textures. But it was fun, I enjoy optimisation. :)
Spellbook UGC, UI Icons, VFX aura and VFX Trail view in the experience.