A sculpt and optimization of my Dungeons&Dragons Halfling monk, that I've decided to take on my first in-depth 3D optimization journey with me.
Concept & High-poly mentor:
https://www.artstation.com/havtorn
Game-ready optimization mentor:
https://www.artstation.com/robin-art
I'm very grateful, this was a really fun learning experience. The model went from almost 5mil triangles to 21,7k triangles / 10,9k vertices!
For UE the video, I let https://www.artstation.com/katarinapersson play with the lighting - thank you!